Table 1
Contents, Topics, Teaching Methodology and ICTs
| Objectives | Contents | Topics | Teaching methodology | ICTs | ||||
| Gamification approach | Traditional approach | GF | TA | |||||
| Components | Mechanics | Dynamics | Teaching strategies | |||||
| Acquiring foundational knowledge of athletics | Introduction: historical, rules and pedagogical foundations | Instructional framework | Points | Challenges, awards, feedback, competition, and cooperation Challenge: make playful proposals as trainee teachers | Narrative, emotions | Command style, practice style, reciprocal style | Kahoot, Google Forms, Genially, social media | Kahoot |
| Practicing and teaching the events associated with each discipline group | Runs | Running Relays Hurdles | Points, badges, levels, rankings | Challenges, awards, feedback, competition, and cooperation Challenge: analyze hurdle technique filmed with a high-speed video camera | Narrative, progression | Command style, practice style, reciprocal style | Kinovea, Kahoot, Edpuzzle, Socrative, Genially, Fluky | Kinovea, Edpuzzle, Socrative |
| Jumps | Long jump High jump | Points, badges, jokers, totems, levels, rankings | Challenges, awards, feedback, competition, and cooperation Challenge: conduct a test on the technical elements of the High Jump | Narrative, discovery, unlocking challenges, progression | Command style, practice style, reciprocal style | Kinovea, Kahoot, Edpuzzle, Socrative, Genially, Fluky | Kinovea, Edpuzzle, Socrative | |
| Throws | Shot-put Javelin | Points, badges, jokers, totems, levels, rankings | Challenges, awards, feedback, competition, and cooperation Challenge: analyze the shot-put technique filmed with a high-speed video camera | Narrative, discovery, unlocking challenges, progression | Command style, practice style, reciprocal style | Kinovea, Kahoot, Edpuzzle, Socrative, Genially, Fluky | Kinovea, Edpuzzle, Socrative | |
| Applying and adapting inclusive and educational methodologies | Ending: activities to diverse educational contexts and needs | Modification contests and activities | Points, rankings | Challenges, awards, competition, and cooperation Challenge: cover a distance overcoming several obstacles using the long jump, shot put, javelin throw, and sprint | Narrative, emotions, progression | Command style, practice style, reciprocal style; theoretical knowledge exam | Wallame, Genially, Google forms | – |
| Note. TA = Traditional approach; GF = Gamification framework; ICTs = Information and communication technologies. | ||||||||
