Table 1

Contents, Topics, Teaching Methodology and ICTs

ObjectivesContents Topics Teaching methodologyICTs



Gamification approachTraditional approachGFTA



ComponentsMechanicsDynamicsTeaching strategies

Acquiring foundational knowledge of athleticsIntroduction: historical, rules and pedagogical foundations Instructional frameworkPointsChallenges, awards, feedback, competition, and cooperation Challenge: make playful proposals as trainee teachersNarrative, emotionsCommand style, practice style, reciprocal styleKahoot, Google Forms, Genially, social mediaKahoot
Practicing and teaching the events associated with each discipline groupRunsRunning Relays HurdlesPoints, badges, levels, rankingsChallenges, awards, feedback, competition, and cooperation Challenge: analyze hurdle technique filmed with a high-speed video cameraNarrative, progressionCommand style, practice style, reciprocal styleKinovea, Kahoot, Edpuzzle, Socrative, Genially, FlukyKinovea, Edpuzzle, Socrative
JumpsLong jump High jumpPoints, badges, jokers, totems, levels, rankingsChallenges, awards, feedback, competition, and cooperation Challenge: conduct a test on the technical elements of the High JumpNarrative, discovery, unlocking challenges, progressionCommand style, practice style, reciprocal styleKinovea, Kahoot, Edpuzzle, Socrative, Genially, FlukyKinovea, Edpuzzle, Socrative
ThrowsShot-put JavelinPoints, badges, jokers, totems, levels, rankingsChallenges, awards, feedback, competition, and cooperation Challenge: analyze the shot-put technique filmed with a high-speed video cameraNarrative, discovery, unlocking challenges, progressionCommand style, practice style, reciprocal styleKinovea, Kahoot, Edpuzzle, Socrative, Genially, FlukyKinovea, Edpuzzle, Socrative
Applying and adapting inclusive and educational methodologiesEnding: activities to diverse educational contexts and needsModification contests and activitiesPoints, rankingsChallenges, awards, competition, and cooperation Challenge: cover a distance overcoming several obstacles using the long jump, shot put, javelin throw, and sprintNarrative, emotions, progressionCommand style, practice style, reciprocal style; theoretical knowledge examWallame, Genially, Google forms
Note. TA = Traditional approach; GF = Gamification framework; ICTs = Information and communication technologies.