Table 5
Results (frequency and percentage) of the specific tools or applications used for PE content creation work.
Tools or applications used | Fr. | % | |
For knowledge of the human body | Skeleton 3 | 4 | 2.58 |
Imuscle2 | 2 | 1.29 | |
Jump it | 6 | 3.87 | |
Others: Human Anatomy Atlas, muscle and motion, my jump, powerlift app, lifesum, aceworkout, anatomylearning.com | 6 | 3.87 | |
None | 139 | 89.68 | |
For orientation work | Brújula [Compass] | 30 | 19.35 |
Google Maps | 113 | 72.90 | |
Wikiloc Outdoor Navigation GPS | 11 | 7.10 | |
Others: Geocaching, IOs Maps | 3 | 1.94 | |
None | 30 | 19.35 | |
For body expression and rhythm work | Pro Metronome | 2 | 1.29 |
Balance it | 8 | 5.16 | |
Drama Games | 1 | 0.65 | |
None | 144 | 92.90 | |
For physical condition and health work | Fitbit | 21 | 13.55 |
Runtastic | 47 | 30.32 | |
Edufit | 2 | 1.29 | |
Others: Smart Watch, Endomondo, Strava, Garmin, Mi Fit, Polar, Ergdata, myjump | 18 | 11.61 | |
None | 80 | 51.61 | |
For motion analysis in video and sports whiteboards | Coach Board | 7 | 4.52 |
Coach Eye | 4 | 2.58 | |
Coachmvideo | 0 | 0.00 | |
Others: Kinovea, Longo match, Hudl Technique, Jes-soft.com, video delay | 10 | 6.45 | |
None | 134 | 86.45 | |
Source: own compilation. |