Table 1
Characteristics of exercises carried out during the study.
Exercise (Space) | Specificity | Description | Graphic representation |
1 x 0 (1/1 o 2/3) | Level III (Directed orientation) | Drills for driving and striking the ball at goal. | Figure 1. 1 x 0 (1/1 o 2/3) |
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3 x 3 + 2 (1/2) | Level III (Directed orientation) | Ball retention with outside support. | Figure 2. 3 x 3 + 2 (1/2) |
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4 x 4 + 1 (1/2) | Level III (Directed orientation) | Offensive and defensive actions without goalkeepers. Scoring only permitted inside the penalty area. | Figure 3. 4 x 4 + 1 (1/2) |
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5 x 5 + 1 (1/1) | Level III (Directed orientation) | Offensive and defensive actions without goalkeepers. Scoring only permitted inside the penalty area. | Figure 4. 5 x 5 + 1 (1/1) |
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6 x 3 (1/2) | Level III (Directed orientation) | Retention. 2 offensive and 1 defensive team. Change of role after the ball is stolen. | Figure 5. 6 x 3 (1/2) |
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2 x 2 (1/2) | Level IV (Directed orientation) | Simulated 2 x 2 game situation on 20 x 20 m. | Figure 6. 2 x 2 (1/2) |
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2 x 2 + 2 (1/2) | Level IV (Directed orientation) | Simulated 2 x 2 situation with wing backs in the offensive zone. | Figure 7. 2 x 2 + 2 (1/2) |
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3 x 3 (1/2) | Level IV (Directed orientation) | Simulated 3 x 3 situation. | Figure 8. 3 x 3 (1/2) |
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3 x 3 + 1 (1/2) | Level IV (Directed orientation) | Simulated 3 x 3 situation with offensive support on the baseline. | Figure 9. 3 x 3 + 1 (1/2) |
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3 x 2 (1/1) | Level V (Competitive orientation) | 3 x 2 drills with a psychological component due to limited time for completion. | Figure 10. 3 x 2 (1/1) |
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4 x 4 (1/1 o 2/3) | Level V (Competitive orientation) | Real-life game situation. | Figure 11. 4 x 4 (1/1 o 2/3) |
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4 x 4 -E (1/1) | Level V (Competitive orientation) | Real life game situation with each action starting from a goal kick. | Figure 12. 4 x 4 – E (1/1) |
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5 x 4 (1/2) | Level V (Competitive orientation) | Real-life “goalkeeper-player” game situation with time limitation. | Figure 13. 5 x 4 (1/2) |
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Caption: 1/1 = 40 x 20 m; 2/3 = 30 x 20 m; 1/2 = 20 x 20 m; = Team 1; = Team 1 Goalkeeper; = Team 2; = Team 2 Goalkeeper; = Joker (support player for both teams in the offensive phase) |