Table 1
Brief description of the criteria and categories used to code the tasks
| Criteria | Categories | Description | |
| Contextualization | Context | PE and SS | Context in which the activity takes place |
| Grade level | PE1. PE2. PE3. PE4. | Grade for which the activity is intended | |
| Instructional unit | Name of the unit | Instructional unit corresponding to this activity | |
| Session No. | Session number | Number of sessions per grade level | |
| Exercise No. | Exercise number | Number of exercises per grade level | |
| Exercise | Name of the activity | Name of the activity in the program plan | |
| Duration | Activity duration | Duration of each activity in minutes | |
| Practice time management | Type of practice | Motor | Motor task |
| Nonmotor | Task with no motor involvement | ||
| Density index | Full | ≥ 75% of students participate in the activity | |
| Partial | < 75% of students participate in the activity | ||
| Session phase | Opening | Initial phase for welcoming students and providing explanations | |
| Main phase | Central phase devoted to learning | ||
| Closing | Final phase for reflection and closing | ||
| Characteristics of motor practice | Motor action domains | Psychomotor (P) | Individual actions in a stable space, with no interaction |
| Opposition (O) | One-on-one (1:1). Includes all-against-all and one-against-all situations (1:X) | ||
| Cooperation (C) | Motor situation involving cooperation among participants in the absence of opposition | ||
| Cooperation-opposition (CO) | Motor situations in which participants interact simultaneously through cooperative relationships with teammates and oppositional relationships against opponents | ||
| Expressive (E) | Activities with a strongly artistic and expressive nature | ||
| Environmental uncertainty (EU) | Activities involving uncertainty in the environment | ||
| Equipment | Standard | Standard equipment is used | |
| Alternative | Equipment other than standard equipment is used | ||
| No equipment | No equipment is used | ||
| Memory | With memory | The task identifies the winner(s) upon completion | |
| Without memory | The task does not determine a winner |
