Table 1

Descriptive characteristics of the total sample segmented by sex from the gamification project based on Black Mirror

Total (N = 26)Female (n = 12)Male (n = 14)p-sex
Mean ± SDMean ± SDMean ± SD
Age ± years23.17 ± 1.8923.74 ± 2.6722.68 ± 0.53.203
Critical thinking
Recognition of assumptions [7 – 42]24.65 ± 2.0223.92 ± 1.7325.29 ± 2.09.080
Evaluation of arguments [4 – 24]13.77 ± 2.4413.08 ± 2.6414.36 ± 2.17.198
Interpretation [3 – 18]12.42 ± 1.6312.92 ± 1.6212.00 ± 1.57.158
Overall critical thinking  [20 – 120]73.27 ± 4.8271.83 ± 2.7974.50 ± 5.88.147
Resilience [0 – 40]23.62 ± 3.9424.67 ± 3.9222.71 ± 3.87.215
Emotional intelligence
Attention to feelings [8 – 40]28.85 ± 5.7129.17 ± 7.0928.57 ± 4.47.805
Clarity [8 – 40]28.69 ± 2.9127.42 ± 2.9729.79 ± 2.46.039
Regulation [8 – 40]26.85 ± 4.5625.50 ± 4.4028.00 ± 4.52.167
Note.The values are expressed as mean ± standard deviation (SD). The minimum and maximum scores for each variable are listed inside the square brackets ([ ]). The p value refers to the comparison between sexes using Student’s t-test.