Table 1
Session’s objectives and contents for each session.
Phase | N | Model | Session objective | Tactical Principles | Technical skills |
Phase 1: the ball as the center of attention | 1 | LM | To keep the ball alone (individually) | None | Dribbling |
2 | To keep the ball with teammates | Dribbling Static passing | |||
3 | TGfU | To keep the ball against opponents | Width and depth in attack, creating lines of pass, keeping possession | Dribbling Protection | |
4 | To keep the ball with teammates and against opponents | Passing Dribbling | |||
Phase 2: progression to the goal | 5 | LM | To progress with the ball | None | Speed dribbling |
6 | To progress with the ball with the presence of teammates | Dynamic passing Dribbling | |||
7 | TGfU | To progress with the ball against opponents | Attacking the goal, creating an advantage in space and number | Dribbling | |
8 | To progress with the ball with the presence of teammates and against opponents | Dynamic passing Dribbling | |||
Phase 3: orientation in the field | 9 | LM | To orient myself with the ball | None | Ball control Skill dribbling |
10 | To orient myself with the ball with the presence of teammates | Dribbling Passing Ball control | |||
11 | TGfU | To orient myself with the ball against opponents | Interchange of positions and occupation and creation of space | Ball control Dribbling | |
12 | To orient myself with the ball with the presence of teammates and against opponents | Dribbling Passing Ball control | |||
Phase 4: game principles and rules | 13 | SSCG and questioning | All previous | All previous | All previous |
14 | All previous | All previous | |||
*LM = Ludotechnical Model; TGfU = Teaching Games for Understanding; SSCG = Small-Sided and Conditioned Games |