{"id":59349,"date":"2023-06-28T16:24:28","date_gmt":"2023-06-28T16:24:28","guid":{"rendered":"https:\/\/revista-apunts.com\/tablas\/tabla-1-153-04\/"},"modified":"2023-06-30T10:19:24","modified_gmt":"2023-06-30T10:19:24","slug":"table-1-153-04","status":"publish","type":"tablas","link":"https:\/\/revista-apunts.com\/en\/tablas\/table-1-153-04\/","title":{"rendered":"Table 1 &#8211; 153.04"},"content":{"rendered":"\n<h2 class=\"wp-block-heading\">Table 1<\/h2>\n\n\n\n<p><em><em><em><em><em><em><em><em><em><em>Characteristics of qualitative studies included.<\/em><\/em><\/em><\/em><\/em><\/em><\/em><\/em><\/em><\/em><\/p>\n\n\n\n<table class=\"wp-block-advgb-table advgb-table-frontend\"><tbody><tr><td style=\"border-top-color:#000;border-bottom-color:#000;text-align:center\">Reference<\/td><td style=\"border-top-color:#000;border-bottom-color:#000;text-align:center\">Research design<\/td><td style=\"border-top-color:#000;border-bottom-color:#000;text-align:center\">Sample<\/td><td style=\"border-top-color:#000;border-bottom-color:#000;text-align:center\">Sample characteristics&nbsp;<\/td><td style=\"border-top-color:#000;border-bottom-color:#000;text-align:center\">Variables<\/td><td style=\"border-top-color:#000;border-bottom-color:#000;text-align:center\">Instruments<\/td><td style=\"border-top-color:#000;border-bottom-color:#000;text-align:center\">Game-fiction (Length)<\/td><\/tr><tr><td>Arufe-Gir\u00e1ldez (2019)<\/td><td>Action-research<\/td><td><em>N<sub>S<\/sub><\/em>&nbsp;=&nbsp;47&nbsp;<\/td><td>Physical Education Teacher Education<\/td><td>Satisfaction, values formation, motivation, cooperative working, gamified experience&nbsp;<\/td><td>Open-ended and closed-ended questionnaire<\/td><td><em>Fornite PE<\/em> (~1 hour)<\/td><\/tr><tr><td>Monguillot-Hernando et al. (2015)<\/td><td>Action-research<\/td><td><em>N<sub>S<\/sub><\/em>&nbsp;=&nbsp;99<br><em>N<sub>T<\/sub><\/em>&nbsp;=&nbsp;2 &nbsp;<\/td><td>Secondary (2<sup>nd<\/sup>)<\/td><td>Healthy heart rate, motivation, gamified experience&nbsp;<\/td><td>Open-ended and closed-ended questionnaire, Systematic monitoring, Focus group (teachers)<\/td><td><em>Play the game<\/em> (~12 hours)<\/td><\/tr><tr><td>P\u00e9rez-L\u00f3pez &amp; Rivera (2017)<\/td><td>Narrative-Evaluative<\/td><td><em>N<sub>S<\/sub><\/em>&nbsp;=&nbsp;69&nbsp;<\/td><td>College students from sports sciences<\/td><td>Learning, classroom environment, methodology and assessment, gamified experience&nbsp;<\/td><td>Form<\/td><td><em>The prophecy of the chosen ones <\/em>(~60 h)<\/td><\/tr><tr><td>P\u00e9rez-L\u00f3pez<br>et al. (2017)<\/td><td>Narrative-Evaluative<\/td><td><em>N<sub>S<\/sub><\/em>&nbsp;=&nbsp;69<\/td><td>College students from sports sciences<\/td><td>Learning, classroom environment, methodology and assessment, gamified experience&nbsp;<\/td><td>Form<\/td><td><em>The Threat of the Sedentaris<\/em> (~60 h)<\/td><\/tr><tr><td>P\u00e9rez-L\u00f3pez<br>et al. (2019)<\/td><td>Narrative-Evaluative<\/td><td><em>N<sub>S<\/sub><\/em>&nbsp;=&nbsp;59&nbsp;<\/td><td>College students from sports sciences<br>(<em>N<sub>f<\/sub><\/em> = 16; <em>N<sub>m<\/sub><\/em> = 43)<\/td><td>Feelings, gamified experience&nbsp;<\/td><td>Open-ended questionnaire<\/td><td><em>Game of Thrones: the wrath of dragons<\/em> (~60 h)<\/td><\/tr><tr><td>Rutberg &amp; Lindqvist (2018)<\/td><td>Action-research<\/td><td><em>N<sub>S<\/sub><\/em>&nbsp;=&nbsp;32<br><em>N<sub>T<\/sub><\/em>&nbsp;=&nbsp;2&nbsp;<\/td><td><em>Primary<\/em><br>(<em>N<sub>f<\/sub><\/em> = 15; <em>N<sub>m<\/sub><\/em> = 17)<\/td><td>School transport active, motivation, learning, gamified experience<\/td><td>Focus group, Interview<\/td><td>Active School Transportation (four weeks)<\/td><\/tr><tr><td>Rouissi et al. (2020)<\/td><td>Action-research<\/td><td><em>N<sub>S<\/sub><\/em>&nbsp;=&nbsp;<em>102&nbsp;<\/em><\/td><td><em>Secondary (3<sup>rd<\/sup>&#8211; 4<sup>th<\/sup>) and Bachelor (1<sup>st<\/sup>)<\/em><br>(<em>N<sub>f<\/sub><\/em> = 53; <em>N<sub>m<\/sub><\/em> = 49)<\/td><td>Satisfaction, (dis)advantages of gamified experience and gender&nbsp;<\/td><td>Interview<\/td><td><em>Orienteering (<\/em>~<em>2 hours)<\/em><\/td><\/tr><tr><td style=\"border-top-color:#000\" colspan=\"7\"><em>N<sub>S<\/sub><\/em>&nbsp;=&nbsp;<em>Students sample; N<sub>T<\/sub><\/em>&nbsp;=&nbsp;<em>Teacher sample; N<sub>f<\/sub><\/em>&nbsp;=&nbsp;<em>Female sample; N<sub>m<\/sub><\/em>&nbsp;=&nbsp;<em>Male sample<\/em><\/td><\/tr><\/tbody><\/table>\n\n\n\n<div class=\"wp-block-buttons is-layout-flex wp-block-buttons-is-layout-flex\">\n<div class=\"wp-block-button\"><a class=\"wp-block-button__link has-background no-border-radius\" href=\"https:\/\/revista-apunts.com\/en\/benefits-of-gamified-learning-in-physical-education-students-a-systematic-review\/#volver1530401\" style=\"background-color:#3B70E8\">Back to article<\/a><\/div>\n<\/div>\n","protected":false},"author":2,"template":"","featured_img":false,"coauthors":[],"author_meta":{"author_link":"https:\/\/revista-apunts.com\/en\/author\/finderwilber\/","display_name":"finderwilber"},"relative_dates":{"created":"Posted 3 years ago","modified":"Updated 3 years ago"},"absolute_dates":{"created":"Posted on 28 June 2023","modified":"Updated on 30 June 2023"},"absolute_dates_time":{"created":"Posted on 28 June 2023 16:24","modified":"Updated on 30 June 2023 10:19"},"featured_img_caption":"","tax_additional":[],"series_order":"","_links":{"self":[{"href":"https:\/\/revista-apunts.com\/en\/wp-json\/wp\/v2\/tablas\/59349\/"}],"collection":[{"href":"https:\/\/revista-apunts.com\/en\/wp-json\/wp\/v2\/tablas\/"}],"about":[{"href":"https:\/\/revista-apunts.com\/en\/wp-json\/wp\/v2\/types\/tablas\/"}],"version-history":[{"count":1,"href":"https:\/\/revista-apunts.com\/en\/wp-json\/wp\/v2\/tablas\/59349\/revisions\/"}],"predecessor-version":[{"id":59358,"href":"https:\/\/revista-apunts.com\/en\/wp-json\/wp\/v2\/tablas\/59349\/revisions\/59358\/"}],"wp:attachment":[{"href":"https:\/\/revista-apunts.com\/en\/wp-json\/wp\/v2\/media\/?parent=59349"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}